All books are first printings (Thus) with complete numberlines, previously issued in hardback. #7 is rolled. The books are tight, clean, flat, square and sharp with minimal wear and toning. 

Spirit Animals is set in the world of Erdas, where children go through a coming-of-age ritual to determine if they have a “spirit animal,” which represents a bond between human and beast that bestows each with great power. The story centers on four children from different cultures who undergo the ritual and discover they have been chosen for a greater destiny.

*
Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts - a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children - and the world - have been changed for ever. Enter the world of Erdas, where every child who comes of age must discover if they have a spirit animal, a rare bond between human and beast that bestows great powers to both. A dark force has risen from distant and long-forgotten lands, and has begun an onslaught that will ravage the world. Now the fate of Erdas has fallen on the shoulders of four young strangers ...and on you.

**
In the world of Erdas, only a rare few are able to summon a spirit animal in the way Conor, Abeke, Meilin, and Rollan have. The bond they share with their animals is a partnership that allows them to access more-than-human abilities.

But what if there was another way to create a spirit animal--to force the bond, giving the human partner total control? And what if someone with selfish intensions was offered this gift . . . with a catch?

The four young heroes have barely had time to come together as a team, and their own spirit animal bonds are still greatly untested. But now they face a brutal confrontation against an enemy who will break any rule to defeat them.

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Erdas is a land of balance. A rare link, the spirit animal bond, bridges the human and animal worlds. Conor, Abeke, Meilin, and Rollan each have this gift-and the grave responsibility that comes with it.

But the Conquerors are trying to destroy this balance. They're swallowing whole cities in their rush for power-including Meilin's home. Fed up with waiting and ready to fight, Meilin has set off into enemy territory with her spirit animal, a panda named Jhi. Her friends aren't far behind . . . but they're not the only ones.

The enemy is everywhere.

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Cracks In The Ice

Strange things are happening at the frozen edge of the world. Conor, Abeke, Meilin, and Rollan have crisscrossed Erdas in their quest to stop the ruthless Conquerors. Only the four of them, supported by the gifts of their legendary spirit animals, have the power to defeat an evil takeover.

While chasing down a lead in the cold north, the heroes arrive at a quiet village where not everything is as it seems. Rooting the truth out of this deceptively beautiful place won't be easy - and the team is already out of time. The Conquerors are right behind them.

*****

The sun is shining in the Hundred Isles, and yet the path forward seems crowded with shadows. Conor, Abeke, Meilin, and Rollan have traveled across the world, seeking a set of powerful talismans in order to keep them from enemy hands. Throughout their journey the young heroes have been hounded by pursuers, who always seem to know just where to find them. Now they know why.

One of them is a traitor.

As they steer the crystal blue waters of this tropical paradise, the team can't help but suspect each other. There's a spy in their midst, and before this mission is over, a deadly trap will close around them.

******

Deep in the desert there sits a beautiful oasis, ruled by a monarch unlike any other in Erdas. His name is Cabaro, the Great Lion, and he reigns over a kingdom of animals, jealously guarding his golden talisman. No human has ever set foot in the Great Beast’s territory. The journey to his oasis is impossible.

As a team, Conor, Abeke, Meilin, and Rollan have achieved the impossible before. But now that team is broken—the friends scattered by a devastating betrayal.

The young heroes and their spirit animals have already sacrificed much in their quest for the talismans. But with the world crumbling all around them—and a ruthless enemy opposing their every move—their greatest sacrifices are yet to come.

*******

Everything comes to a head in this seventh book in the New York Times bestselling series. The world of Erdas will be changed forever.

Conor, Abeke, Meilin, and Rollan were once ordinary kids. Then they discovered that they had spirit animals-wise and powerful partners who granted them with amazing gifts . . . and a legendary responsibility.

Together, the team has journeyed across Erdas, racing to stop a merciless foe. They have laughed and fought together. They've won challenges and lost friends. Some have even lost themselves.

Now that journey is about to end. They must reach a place forgotten by time and face off against an ancient enemy breaking free from his prison. They have just one chance to stop him . . . or the whole world will shatter.